Overview
Description
Create and test prototype serious games for audience understanding of current topics. Learn software and logic of interactive games for journalistic purposes.
Requirements
Prerequisites
- Journalism major or minor.
JOUR 300JOUR 318JOUR 419JOUR 320
Original catalog text
Prerequisites
JOUR 300 or JOUR 318 or JOUR 419 or JOUR 320; Journalism major or minor.
Units
Lecture3
Catalog Details
Restrictions
Journalism major or minor.
Attributes
Standard
Learning Outcomes
- critically apply concepts related to the term “affordance.” They will be able to articulate how affordances are critical to the design of emerging journalistic forms in discussion and written work.
- articulate how games and game-like functionality may help communicators engage their publics in discussion and written work.
- demonstrate techniques in to planning, story-boarding and testing their ideas in a group challenge.
- produce a usability report that articulates at least three strengths and least three weaknesses of the prototype given a prototype of a project.
- collaboratively produce a working prototype of a computer game intended to help players learn about an issue that is likely to be in the news.