Overview
Description
Students will learn about sensor, display, and computing technology as well as human perceptual and motor processes that underlie virtual reality technology.
Units
Lecture3
Catalog Details
Offering
Offered: Every Spring
Terms
spring
Related Courses
Cross Listed With PSY 684
Attributes
Standard
Learning Outcomes
- identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
- recognize professional responsibilities and make informed judgments in engineering and computing practice based on legal and ethical principles, considering the impact of solutions in global, economic, environmental, and societal contexts.
- explain the strengths and weaknesses of VR relative to other media platforms or tools.
- develop simple VR software applications.
- demonstrate knowledge of human perceptual and motor function and its relevance for VR technology.
- demonstrate competence with VR technology and knowledge of sensory, display, and computing requirements.
- apply engineering and computer science research and theory to advance the art, science, and practice of the discipline.