Overview
Description
Usability goals, design principles, design processes, prototyping, interface metaphors, interaction styles, interaction devices, software tools, evaluation paradigms and techniques, user manuals, collaborative work, information visualization.
Units
Lecture3
Catalog Details
Offering
Offered: Every Fall - Odd Years
Terms
fall
Attributes
Standard
Learning Outcomes
- communicate effectively in a variety of professional contexts, with a range of audiences.
- recognize professional responsibilities and make informed judgments in engineering and computing practice based on legal and ethical principles, considering the impact of solutions in global, economic, environmental, and societal contexts.
- apply computer science theory and software development fundamentals to produce computing-based solutions.
- apply engineering and computer science research and theory to advance the art, science, and practice of the discipline.