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CS 484

Virtual Reality

Catalog2026-2027
Credits3 units
LevelUpper Division
Average gradeB+
Standard

Overview

Description

Students will learn about sensor, display, and computing technology as well as human perceptual and motor processes that underlie virtual reality technology. (CS 484 and PSY 484 are cross-listed; credits may be earned in one of the two.)

Requirements

Prerequisites

  • Junior or senior standing.
Original catalog text

Prerequisites

Junior or senior standing.

Units

Lecture3

Catalog Details

Offering

Offered: Every Spring

Terms

spring

Related Courses

Cross Listed With PSY 484

Restrictions

Junior or senior standing.

Attributes

Standard

Learning Outcomes

  • identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
  • recognize professional responsibilities and make informed judgments in engineering and computing practice based on legal and ethical principles, considering the impact of solutions in global, economic, environmental, and societal contexts.
  • explain the strengths and weaknesses of VR relative to other media platforms or tools.
  • develop simple VR software applications.
  • demonstrate knowledge of human perceptual and motor function and its relevance for VR technology.
  • demonstrate competence with VR technology and knowledge of sensory, display, and computing requirements.