Overview
Description
Students will learn about sensor, display, and computing technology as well as human perceptual and motor processes that underlie virtual reality technology. (CS 484 and PSY 484 are cross-listed; credits may be earned in one of the two.)
Requirements
Prerequisites
- Junior or senior standing.
Original catalog text
Prerequisites
Junior or senior standing.
Units
Lecture3
Catalog Details
Offering
Offered: Every Spring
Terms
spring
Related Courses
Cross Listed With PSY 484
Restrictions
Junior or senior standing.
Attributes
Standard
Learning Outcomes
- identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
- recognize professional responsibilities and make informed judgments in engineering and computing practice based on legal and ethical principles, considering the impact of solutions in global, economic, environmental, and societal contexts.
- explain the strengths and weaknesses of VR relative to other media platforms or tools.
- develop simple VR software applications.
- demonstrate knowledge of human perceptual and motor function and its relevance for VR technology.
- demonstrate competence with VR technology and knowledge of sensory, display, and computing requirements.